Skip to content
Module 04 of 1355 min readIntermediate

Mixed strategies and randomisation

When there is no pure equilibrium: the indifference principle, solved on KRA audits vs taxpayer evasion.

31%

Listen along

Read “Mixed strategies and randomisation” aloud

Plays in your browser using on-device text-to-speech — nothing leaves the page.

Learning objectives

By the end of this module, you should be able to:

  • 01Explain why some games — Matching Pennies, a penalty kick, a tax audit — have no pure-strategy Nash equilibrium, and recognise the tell-tale cycle of best responses.
  • 02Define a mixed strategy as a probability distribution over your actions, and compute the expected payoff it earns against a mixed opponent.
  • 03Apply the indifference principle to solve a 2×2 game for its equilibrium mixing probabilities, step by step.
  • 04Interpret the central counter-intuition of mixing — that your equilibrium mix is pinned down by your opponent's payoffs, not your own — through a tax-audit model.
  • 05Distinguish the three readings of a mixed strategy (deliberate randomisation, population frequencies, beliefs) and match each to an enforcement setting.

A game you cannot win by choosing a move

Picture the closing minute of an AFCON final. A striker steps up to the penalty that will decide the trophy; the goalkeeper crouches on the line. The striker can aim left or right; the keeper can dive left or right. Suppose you are the striker and you resolve, firmly, to shoot left. A keeper who reads that resolution dives left and saves it, so you switch to right — but if that plan is readable too, the keeper follows you there. Whatever pure move you commit to, an anticipating keeper beats it; whatever the keeper commits to, you exploit it. There is no move either of you can settle on and rationally keep. In the vocabulary of the previous modules, this game has no pure-strategy Nash equilibrium.

Strip the drama away and the skeleton is Matching Pennies: one player wants to match the other's choice, the other wants to mismatch. Let the striker's payoff be +1 when the ball beats the keeper and −1 when the keeper guesses correctly. The contest is zero-sum, so the keeper's payoff is exactly the negative of the striker's. The stylised payoff matrix — the striker's payoff in each cell — looks like this.

text
| Keeper: L | Keeper: R
Shooter: L | −1 | +1
Shooter: R | +1 | −1
Stylised penalty kick as Matching Pennies — the striker's payoff is shown; the keeper's is its negative.

Run the best responses around the table. If the striker aims left, the keeper wants to dive left; but facing a left-diving keeper the striker prefers right; facing a right-diving keeper the striker's best reply is left again — and so the chase closes into a loop that never settles on a single cell. That circling is the signature of a game with no pure-strategy equilibrium. To find an equilibrium we must enlarge the strategy space: allow each player not to pick a move, but to pick the odds with which they play each move.

Mixed strategies

A mixed strategy is a probability distribution over your available actions. Rather than committing to Left, the striker commits to aiming left with probability p and right with probability 1−p, for some p between 0 and 1; a pure strategy is just the extreme case, p = 0 or p = 1. This is not vagueness but precision about odds — how often, across many identical situations, each action is taken. You evaluate a mixed strategy by its expected payoff, which is linear in the probabilities: the expected payoff of any one of your actions is the probability-weighted average of that action's payoffs across the opponent's moves. If the opponent aims left with probability q and right with 1−q, your Left earns q × (payoff if they go left) + (1−q) × (payoff if they go right), and your Right likewise; your overall payoff then weights the two by p and 1−p. Name both probabilities and the game becomes arithmetic.

The indifference principle

Here is the lever that solves these games. Suppose that in equilibrium you genuinely mix — you place positive probability on both of your actions. That can be rational only if the two actions earn you exactly the same expected payoff. If one paid more, you would shift all your weight onto it and stop mixing. So a player who mixes must be indifferent among the actions they mix over. Now read the consequence carefully: whether you are indifferent depends on how often your opponent plays each of their moves. Therefore, in equilibrium, your opponent must be choosing their mix precisely so as to make you indifferent — and you must be choosing yours so as to make them indifferent. Each player's randomisation is tuned to flatten the other's incentives.

The indifference principle

In an interior mixed-strategy Nash equilibrium, each player chooses their mixing probabilities so that the OTHER player is indifferent among the actions in their support. The immediate, counter-intuitive corollary: your equilibrium mix is determined by your opponent's payoffs, not by your own. You do not randomise to serve your own numbers; you randomise to hold your rival in check.

Worked example: KRA audits and the honest-or-evade taxpayer

Bring the idea to a problem a revenue authority faces. A taxpayer files a return and privately chooses whether to report honestly or to evade — under-declaring income to keep money that is legally due. The Kenya Revenue Authority cannot inspect every return, and auditing is costly, so it chooses whether to audit this taxpayer or not. Neither side wants to be predictable: a taxpayer certain of an audit would report honestly, and an authority certain a return was clean would not spend an audit on it — the same circling we met at the penalty spot, now with money and law at stake. Fix three parameters in stylised money units: the tax owed, T = 100; the authority's cost of an audit, c = 20; and the penalty added to the recovered tax when evasion is caught, F = 150. The taxpayer (row) reports Honest with probability 1−q or Evades with probability q; the authority (column) Audits with probability p or not with probability 1−p. Each cell lists the taxpayer's payoff first, then the authority's.

text
| Audit (p) | No audit (1−p)
Honest (1−q) | (−100, 80) | (−100, 100)
Evade (q) | (−250, 230) | ( 0, 0)
The tax-audit game. Each cell is (taxpayer's payoff, authority's payoff), in illustrative money units.

Read the cells. An honest taxpayer pays T = 100 whether or not audited, so their payoff is −100 in both honest cells; the authority collects 100, less the audit cost of 20 when it audits (payoff 80) and the full 100 when it does not. An undetected evader pays nothing (payoff 0) and the authority collects nothing (payoff 0). A caught evader repays the tax plus the penalty, T + F = 250, for a payoff of −250, while the authority recovers 250 less its audit cost of 20, a payoff of 230. Check that no cell is a pure equilibrium: from every corner one of the two players strictly prefers to switch, and the best-response chase loops just as it did before.

Step 1 — the taxpayer's indifference fixes the audit probability

For the taxpayer to mix — to be willing to sometimes evade and sometimes not — the two rows must give equal expected payoff against the authority's audit probability p. Reporting Honest yields −100 regardless of p. Evading yields −250 with probability p (caught) and 0 with probability 1−p (undetected), an expected payoff of p × (−250) + (1−p) × 0 = −250p. Set them equal: −250p = −100, so p* = 100 / 250 = 0.4. The authority must audit with probability 0.4. Notice what fixed that number: T and F — the taxpayer's own stakes. In symbols the indifference condition is −T = −p(T+F), giving p* = T / (T+F) = 100 / 250 = 0.4.

Step 2 — the authority's indifference fixes the evasion probability

For the authority to mix — to be willing to sometimes audit and sometimes not — the two columns must give equal expected payoff against the taxpayer's evasion probability q. Auditing yields 80 when the taxpayer is honest (probability 1−q) and 230 when they evade (probability q): expected payoff 80 × (1−q) + 230 × q = 80 + 150q. Not auditing yields 100 against an honest taxpayer and 0 against an evader: expected payoff 100 × (1−q) + 0 × q = 100 − 100q. Set them equal: 80 + 150q = 100 − 100q, so 250q = 20 and q* = 20 / 250 = 0.08. In symbols, T − c + qF = T − Tq gives q* = c / (T+F) = 20 / 250 = 0.08. The taxpayer evades with probability 0.08 — and that number was fixed by the authority's cost and the penalty, not by anything in the taxpayer's own payoffs.

The equilibrium

The authority audits with probability p* = T / (T+F) = 0.4; the taxpayer evades with probability q* = c / (T+F) = 0.08. Each player's mix is written entirely in the OTHER player's payoff parameters. The audit rate 0.4 comes from the taxpayer's stakes (T and F); the evasion rate 0.08 comes from the authority's stakes (c and F). If you want to change how often the taxpayer evades, do not lecture the taxpayer — change the authority's numbers.

Comparative statics: the penalty paradox

The compact formulas p* = T / (T+F) and q* = c / (T+F) let us ask how the equilibrium moves when a policy lever moves. Take the obvious lever: raise the penalty F. In q* = c / (T+F), a larger F enlarges the denominator, so the equilibrium evasion rate falls. Harsher penalties do reduce evasion — the intuitive result survives. Why, mechanically? A higher F makes catching an evader more lucrative for the authority, so if evasion stayed as common as before, auditing would strictly dominate; to keep the authority willing to sometimes skip an audit, evasion must become rarer.

Now the surprise. Look at the audit rate p* = T / (T+F). A larger F enlarges that denominator too, so the equilibrium audit probability falls as well: raising the penalty lets the authority audit LESS. The reason runs through the taxpayer's indifference — a bigger penalty makes each audit more frightening, so a smaller chance of being audited already suffices to hold the taxpayer at the knife-edge between honesty and evasion. Penalty severity and audit frequency are strategic substitutes. For a revenue authority this is a genuine result, not a paradox once seen clearly: penalties are cheap threats while audits cost c apiece, so a credible, well-publicised penalty regime can deliver the same deterrence with fewer enforcement resources. Push the numbers — raise F from 150 to 300 and p* falls from 0.4 to 100/400 = 0.25 while q* falls from 0.08 to 20/400 = 0.05: audits and evasion decline together.

Handle the result with care

The comparative statics hold inside the interior mixed equilibrium and under this model's assumptions: risk-neutral players, penalties that are actually collectable, a one-shot encounter, and a taxpayer who knows the odds. Push F high enough and you may leave the mixed regime altogether — the taxpayer reports honestly for sure — where the tidy formulas no longer apply. Real penalties face legal ceilings, ability-to-pay limits, and fairness constraints; and if a low audit rate invites collusion between auditor and taxpayer, auditing less is not unambiguously good. The model sharpens a policy question — trade penalty severity against audit frequency — without settling it.

Three ways to read a mixed strategy

A probability like 0.08 can unsettle people: does a taxpayer really flip a weighted coin? Mixing admits three interpretations, and in applied work more than one is usually alive at once.

  1. Deliberate randomisation. A single decision-maker literally uses a random device. The penalty taker mixes their aim so no keeper can read them; the authority runs a randomised audit lottery so no return is safe. When any detectable pattern would be exploited, randomising is not indecision — it is the optimal policy.
  2. Population frequencies. The mixing probability is the fraction of a large population choosing each pure action. Read q* = 0.08 as: within this stylised model, about eight in a hundred returns are evasive; and p* = 0.4 as the share of returns the authority audits. No individual randomises — the aggregate does the mixing, and equilibrium is a statement about proportions.
  3. Beliefs. The probability is your opponent's belief about what you will do. You may in fact play a single action, determined by private details of your own situation, while your rival — uncertain which type of taxpayer or striker they face — holds beliefs that, in equilibrium, must be consistent and leave them indifferent.

Match them to the cases. For tax and customs the population-frequency reading is the most natural — the authority cares about the rate of evasion across millions of filings, not about any single coin. For a ranger drawing up a patrol roster or a customs chief assigning search teams, the deliberate-randomisation reading bites hardest: a fixed weekly schedule is a gift to the other side. At the penalty spot, deliberate randomisation and beliefs blend — the striker mixes, and the keeper acts on a read of the striker's tendencies.

Unpredictability is an asset

Wherever an opponent profits from forecasting you, a detectable pattern is a leak. Rotate patrols and audit triggers on a genuinely random schedule rather than a memorable one; publicise that enforcement is random and penalties are severe, so the deterrent works even on the many encounters you never inspect. The equilibrium mix tells you the right frequency — discipline is making the draws truly unpredictable.

Exercises

text
| Patrol N | Patrol S
Strike N | −6 | +10
Strike S | +4 | −6
Exercise 1 — the anti-poaching game. The poacher's payoff is shown; the ranger's is its negative (zero-sum).

Exercise

A conservancy is worked by a single night patrol. The poacher will strike either the North sector (where the rhino are, so a clean strike is worth more) or the South sector; the ranger can patrol only one sector per night. If the ranger patrols the sector the poacher strikes, the poacher is caught; otherwise the strike succeeds. The matrix above gives the poacher's payoff (the ranger's is its negative). (a) Show there is no pure-strategy equilibrium. (b) Find the ranger's equilibrium patrol mix and the poacher's equilibrium strike mix. (c) The North is the high-value target — yet which sector does the poacher hit more often, and why?

text
| Search Busia | Search Quiet
Cross Busia | −4 | +8
Cross Quiet | +5 | −4
Exercise 2 — the border-post game. The smuggler's payoff is shown; customs' is its negative (zero-sum).

Exercise

A smuggler will route a consignment through one of two crossings: the busy main post at Busia or a quiet rural crossing. Customs can concentrate its search team at only one crossing per shift; a consignment that meets the search team is seized, otherwise it passes. Getting clean through the busy post is worth more to the smuggler than the quiet route, but seizure is costly at either. The matrix above gives the smuggler's payoff (customs' is its negative). (a) Find customs' equilibrium mix over the two posts and the smuggler's equilibrium mix over the two routes. (b) Which post does customs cover more heavily, and which route does the smuggler favour? (c) A reformer proposes publishing a fixed weekly search rota to look tough. Using the equilibrium logic, explain why that is a mistake.

Key takeaways

  • When best responses cycle and no cell is stable, the game has no pure-strategy equilibrium — look for one in mixed strategies.
  • A mixed strategy is a probability distribution over your actions, and you judge it by expected payoff, which is linear in the probabilities.
  • Indifference principle: in an interior mixed equilibrium, each player mixes so that the other player is indifferent among the actions they mix over.
  • The central counter-intuition follows: your equilibrium mix is pinned down by your opponent's payoffs, not your own.
  • In the tax-audit game p* = T / (T+F) and q* = c / (T+F): a higher penalty lowers evasion AND lets the authority audit less, because penalty severity and audit frequency are substitutes.
  • One mix, three readings — deliberate randomisation, population frequencies, and beliefs — and in applied enforcement more than one is usually relevant at once.
  • Unpredictability is a strategic asset: any detectable pattern in patrols, audits, or shot direction can be exploited, so randomise for real.

Further reading

  1. 01

    Theory of Games and Economic Behavior

    John von Neumann and Oskar Morgenstern · Princeton University Press · 1944The origin of mixed strategies and the minimax theorem for zero-sum games.

  2. 02

    An Introduction to Game Theory

    Martin J. Osborne · Oxford University Press · 2004A clear, rigorous treatment of mixed-strategy equilibrium and the indifference conditions used here.

  3. 03

    The Art of Strategy: A Game Theorist's Guide to Success in Business and Life

    Avinash Dixit and Barry Nalebuff · W. W. Norton · 2008Accessible chapters on randomisation, penalty kicks, and enforcement.

  4. 04

    Testing Mixed-Strategy Equilibria When Players Are Heterogeneous: The Case of Penalty Kicks in Soccer

    Pierre-André Chiappori, Steven Levitt and Timothy Groseclose · American Economic Review · 2002An empirical test of mixed-strategy play using real penalty kicks — this module's hook, taken to data.

  5. 05

    Income Tax Evasion: A Theoretical Analysis

    Michael G. Allingham and Agnar Sandmo · Journal of Public Economics · 1972The classic evasion model; the strategic audit game used here is its game-theoretic descendant (see Reinganum and Wilde, 1986).

Loading progress…
LeadAfrikPublic Economics Hub